![half life 1 art half life 1 art](https://hl2-beta.ru/gallery/070919115547_62-rNzWzKul5-Y.jpg)
Okay, so create a directory for the menu art to go into.
HALF LIFE 1 ART MOD
I'd assume that if you spend all of that time creating menu art, you would at least have a MOD that it is tied to. Yes, even though we don't actually have a game, but this is just an example. Once you are comfortable with the process of exploiting the game menu, go ahead and make the proper changes.įor this example, since our menu is for Alien Dance, we'll want to set it up for the game Alien Dance. I'd recommend following the tutorial step-by-step if it's your first time creating a liblist.gam file.
HALF LIFE 1 ART HOW TO
This will teach you how to create a liblist.gam file. If you've never done this before go back and read my tutorial on how to "Exploit the Custom Game" menu here. (making Alien Dance MOD appear in the custom game menu)įirst thing you need to do here is create a liblist.gam file. Okay, now I think we can go ahead and get started.
HALF LIFE 1 ART ZIP FILE
That's why I've assemble a ZiP file containing all of the files you will need to make detailed menu art and it is available right here on Vlatitude.Īs always, you should have updated to the latest version of Half-Life, but this tutorial will require that you have Half-Life version 1.0.0.9 or higher. While the SDK includes the general menu art files, it omits many image files such as the arrow images or the checkboxes. These are included in the full SDK, in a folder called "splash". You'll need all of the original menu art files to use as templates. But don't worry it really won't take as long as you may think and once explained, isn't terribly complicated so you should all breeze right through this. NEW Changing the default key bindings in your MOD.NEW Customizing the help text and pop-up text.gray text appearing next to "New Game" and "Previews") as well as text colors in the pop-ups NEW Changing the color of the help text (i.e.Adding your own console background for the console menu.the little "X" in the top right corner of the screen or little scroll arrows when viewing the readme.txt) Altering or replacing secondary decals (i.e.Changing or replacing logos and menu option text (i.e.Creating a liblist.gam file (making Alien Dance MOD appear in the custom game menu).
![half life 1 art half life 1 art](https://i.pinimg.com/originals/83/f4/3f/83f43ff168d94a7e71b08f76504321f5.jpg)
Here is what we'll be covering in this tutorial: Now, if you haven't already read through my tutorial on Exploiting the Custom Game Menu or don't know how to create your own liblist.gam file then I suggest you go do that now. Okay, so there's no such thing as Alien Dance MOD, because, it's something I just made up for the example and no, this is not a MOD that I'm creating, but we'll have you use the name for this example so you can get a better grasp on assembling menu art.